Thursday, 8 September 2011

Interpretation Of Brief

Creative Process Interpretation of Brief
Paul Green - L000197544

I will be looking to create a game that is fun, visually appealing but also good value for money. The main audience that I will be communicating this to would be older gamers between the ages of around 18 - 40 who are interested in less mainstream games and more into Indie games. The audience would already have a good knowledge on how to play games as well as what they expect from an Indie game. An Indie game is generally very visually creative and unique so the characters, levels and gameplay must reflect this to attract the target audience. The audience should feel like they have enjoyed the game both visually and gameplay-wise. Apart from enjoyment of the game, they should also feel like they have no wasted their money, as even though Indie games are cheap, they should still contain enough content and enjoyment. Because the game will be mainly visual, my experience in working on animations will help during this process as I have worked on character designs and colour schemes which will carry on over to the design process for the games design. After the audience has played the game, I would be looking for them to spread the word of mouth of the game and generate more interest and income for the game.

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